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Mostrando entradas con la etiqueta Geek. Mostrar todas las entradas

Over 3 years later, "deleted" Facebook photos are still online

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                                     Some photos just don't need to see the light of the next day.

Facebook is still working on deleting photos from its servers in a timely manner nearly three years after Ars first brought attention to the topic. The company admitted on Friday that its older systems for storing uploaded content "did not always delete images from content delivery networks in a reasonable period of time even though they were immediately removed from the site," but said it's currently finishing up a newer system that makes the process much quicker. In the meantime, photos that users thought they "deleted" from the social network months or even years ago remain accessible via direct link.

The problem: "deleted" photos never go away

When we first investigated this phenomenon in 2009, we discovered that photos "deleted" from Facebook seemingly never go away if you have a direct link to the image file on Facebook's servers. Users who might have had second thoughts about posting a photo—whether it was because they didn't want retaliation from an employer, wanted to avoid family drama, or uploaded a photo of a friend without their permission—could certainly remove the image from Facebook's main user interface, but as long as someone had a direct link to the .jpg file in question, the photo would remain accessible for an indefinite amount of time. When we asked Facebook about it, we were told that the company was "working with our content delivery network (CDN) partner to significantly reduce the amount of time that backup copies persist."

But when we followed up on the story more than a year later, our "deleted" photos were still accessible via direct link. That's when the reader stories started pouring in: we were told horror stories about online harassment using photos that were allegedly deleted years ago, and users who were asked to take down photos of friends that they had put online.

There were plenty of stories in between as well, and panicked Facebook users continue to e-mail me, asking if we have heard of any new way to ensure that their deleted photos are, well, deleted. For example, one reader linked me to a photo that a friend of his had posted of his toddler crawling naked on the lawn. He asked his friend to take it down for obvious reasons, and so the friend did—in May of 2008. As of this writing in 2012, I have personally confirmed that the photo is still online, as are several others that readers linked me to that were deleted at various points in 2009 and 2010.

(Amusingly, after publishing the 2010 followup, Facebook appeared to delete my photos from its CDN that I had linked in the piece. The company never offered me any explanation, but my photos were the only ones that were deleted at that time. Other "deleted" photos that I had saved links to—ones that weren't from my account and were deleted even earlier than mine—remained online.)
It's 2012, and things aren't much different—yet

After confirming once again that all the photos that my friends and Ars readers had sent in were still online, I reached out to Facebook once again, looking for an answer as to why this is still going on nearly three years after the company first promised it was "working" on the issue.

"The systems we used for photo storage a few years ago did not always delete images from content delivery networks in a reasonable period of time even though they were immediately removed from the site," Facebook spokesperson Frederic Wolens told Ars via e-mail.

Wolens explained that photos remaining online are stuck in a legacy system that was apparently never operating properly, but said the company is working on a new system that will delete the photos in a mere month and a half. For really real this time.

"We have been working hard to move our photo storage to newer systems which do ensure photos are fully deleted within 45 days of the removal request being received," Wolens said. "This process is nearly complete and there is only a very small percentage of user photos still on the old system awaiting migration, the URL you provided was stored on this legacy system. We expect this process to be completed within the next month or two, at which point we will verify the migration is complete and we will disable all the old content."

Long story short, Wolens claims that Facebook is on the verge of fixing up its content systems so that "deleted" photos are really, truly deleted from the CDN within 45 days. But with the process not expected to be finished until a couple months from now—and unfortunately, with a company history of stretching the truth when asked about this topic—we'll have to see it before we believe it.

It's hard to believe that we've been following this story over a period of years and the problem hasn't been fixed yet. But unlike the past, we do have some semblance of confidence that Facebook might actually be working on it this time. We'll continue to follow this story until the new changes are actually in place. In the meantime, does anyone have any new Facebook horror stories to share?

Photo illustration by Aurich Lawson


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With 1.6 Million Daily Users, Cut The Rope Launches A Comic Series

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Cut The Rope is popular. Anyone who’s ever spent 30 seconds looking at the App Store’s Top 10 list could tell you that. But just how popular is it? How many people do you think are actually playing with that little candy-obsessed green dude each day? 1.6 million. That’s how many. 1.6 million unique users, daily. Ridiculous.

Lookin’ to tap that monstrous money keg for a few more greenbacks (or, as they so eloquently put it, to “broaden the reach of the Cut the Rope brand”), ZeptoLab has just launched a digital comic series focusing on the game’s main character, Om Nom.

I won’t delve too deep into the plot here, but as you might imagine (if you’ve played the game), it involves Om Nom, some rope, and some candy (spoiler alert: he eats the candy.)

“But wait, Greg! Didn’t they launch a comic quite a while ago?”

Almost — but not quite. They announced the comic back in July, with intentions to ship it in August. It took a bit longer than expected to dot the i’s and cross the t’s, but they’ve managed to sneak it onto the App Store just in time for the holiday rush. Interestingly, the company had previously mentioned physical copies of the comic being printed — no word on where those went, as of yet.

Three digital issues are available now. First one’s free, and the rest will set you back 2 bucks a pop. You can find the comic book app in the App Store here.

Oh, and for those scroungin’ for a few more Cut The Rope stats:

    Cumulatively (across iOS and Android) they’re sitting at around 60 million downloads. For comparison’s sake, competing mega-franchise Angry Birds broke through 500 million back in November.
    ZeptoLab has 19 employees now, the majority of which are in Moscow.
 

Intelligent people 'less likely to believe in God'

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People with higher IQs are less likely to believe in God, according to a new study.





Professor Richard Lynn, emeritus professor of psychology at Ulster University, said many more members of the "intellectual elite" considered themselves atheists than the national average.

A decline in religious observance over the last century was directly linked to a rise in average intelligence, he claimed.

But the conclusions - in a paper for the academic journal Intelligence - have been branded "simplistic" by critics.

Professor Lynn, who has provoked controversy in the past with research linking intelligence to race and sex, said university academics were less likely to believe in God than almost anyone else.

A survey of Royal Society fellows found that only 3.3 per cent believed in God - at a time when 68.5 per cent of the general UK population described themselves as believers.

Apple’s Mac App Store Downloads Top 100 Million

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Apple® today announced that over 100 million apps have been downloaded from the Mac® App Store™ in less than one year. With thousands of free and paid apps, the Mac App Store brings the App Store experience to the Mac so you can find great new apps, buy them using your iTunes® account, and download and install them in just one step. Apple revolutionized the app industry with the App Store, which now has more than 500,000 apps and where customers have downloaded more than 18 billion apps and continue to download more than 1 billion apps per month.

“In just three years the App Store changed how people get mobile apps, and now the Mac App Store is changing the traditional PC software industry,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “With more than 100 million downloads in less than a year, the Mac App Store is the largest and fastest growing PC software store in the world.”

“With Autodesk products in both the App Store and Mac App Store, we can reach hundreds of millions of Apple users around the world,” said Amar Hanspal, senior vice president of Platform Solutions and Emerging Business at Autodesk. “With our free AutoCAD WS and the more powerful professional drafting tools of AutoCAD LT, we’re using the Mac App Store to deliver new products and reach a growing base of new Mac customers.”

“The Mac App Store has unparalleled reach and has completely transformed our distribution and development cycle,” said Saulius Dailide of the Pixelmator Team. “Offering Pixelmator 2.0 exclusively on the Mac App Store allows us to streamline updates to our image editing software and stay ahead of the competition.”

“In less than one year we’ve shifted the distribution of djay for Mac exclusively to the Mac App Store,” said Karim Morsy, CEO of algoriddim. “With just a few clicks, djay for Mac is available to customers in 123 countries worldwide. We could never have that reach through traditional channels.”

The Mac App Store offers thousands of apps in Education, Games, Graphics & Design, Lifestyle, Productivity, Utilities and other categories. Users can browse new and noteworthy apps, find out what’s hot, see staff favorites, search categories and look up top charts for paid and free apps, as well as user ratings and reviews. The Mac App Store is included with Mac OS® X Lion and is available as a software update for any Mac running Mac OS X Snow Leopard®. For more information visit, www.apple.com/mac/app-store.

Mac developers set the prices for their apps, keep 70 percent of the sales revenue, are not charged for free apps and do not have to pay hosting, marketing or credit card fees. To find out more about developing for the Mac App Store visit, developer.apple.com/programs/mac.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and has recently introduced iPad 2 which is defining the future of mobile media and computing devices.




What Humanity Needs Most: 'The City 2.0'

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For the first time, the 2012 TED prize has been given not to an individual but to an idea: The City 2.0. With half of Earth's population already living in urban centers, and that number expected to grow, fewer issues could be more important in the years ahead. "Cities are the great hope for our future," said Chris Anderson, curator of TED. While thinking of who to award this year's prize to, the answer slowly became clear: "This theme of the importance of cities for the future of planet earth kept coming up."

The purpose of the TED prize is to 'ignite a massive collaboration project' which, in the case of cities, will not mean designing yet another utopian vision of the future. Instead, a panel of experts in the areas of architecture, the economy, urban planning and social science will be consulted about how to make current cities better. The panel will be given a 'wish' as well as $100,000 to help make that wish come true. "The exact wish—and the panel of experts crafting it—will be revealed at the 2012 TED conference in Long Beach on February 29."

Blogday 2009

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Este video fue preparado para el blogday y está dedicado a todos los bloggers y freakis, quienes pasamos inumerables horas al día enfrente de nuestros computadores, pensando en qué postear en el blog y twittiando cada cosa que nos parece interesante o graciosa, incluso hasta los mil estados de ánimo por los que pasamos los twitters al día. O qué me dicen de los que pasan horas jugando YoVille o FarmTown, en Facebook( confieso que alguna vez lo hice),en fin, por eso les comparto este video para que se rían y se identiquen ahí...Uno no sabe!!




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